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Fantavision 100% pal.adf
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Stuff We Forgot.doc
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Fantavision additions to the documentation.
May 19, 1988
-- Modify Sound --
This feature can be found by selecting Sound from the Film window,
and then clicking <Modify Sound>.
This feature is used to change the volume, balance, echo, and pitch
of a sound that is already playing. This modifies the last sound
selected from the channel selected, and tweens it to the new settings.
Example: Create a two frame movie.
Select a sound for the first frame in channel 1. Make sure the sound
is long enough to complete the frame. Set the balance setting all the
way to the left. Then click OK.
Now, go to the second frame and select <Modify Sound> in channel 1.
At this point the settings should become active. Now set the balance
setting all the way to the right. Then click OK.
Now run the movie by clicking GO.
NOTE: You need stereo hooked up to your Amiga to hear
this example. If you don't have stereo then substiute
the balance settings with the Pitch control.
Tweening color palettes, or (Doing easy fades)
There are two ways to "animate" colors. The first way is easier, but
it uses color registers. The second way is better, because it only
uses one color register, but it won't leave tweened color when using
the background and trace modes. So you need to decide which method to
use.
-- First way --
If you have an object in one frame, and the same object in the next
frame, but they are different color registers, then Fantavision will
tween through those registers in between.
Example: Create a two frame movie.
On frame 1 create a square using the dark gray color register from
the palette.
On frame 2 create a square using the same object number as in frame
1, but this time use the white color register from the palette.
Now, select GO from the film window. Notice how the square seems to
fade in and out? The first time the square is drawn it uses the first
color you selected. As the image tweens to the next frame, it will
cycle through the color registers in the next order all the way to the
white color register for the last frame.
-- Second way --
This way uses the same concept from the previous example, but the
color registers stay the same. Instead of tweening through the color
registers, this method changes the palette color.
Example: Create a two frame movie.
On frame 1 create a square using the dark gray color register from
the palette.
On frame 2 create a square using the same object number as in frame
1, and the same color register.
Now, at this point under the Options menu select Modify Color
Palette. Click on the dark gray color register, and by using the RGB
sliders make the color register white. Now, before you click OK, click
the Global check box to the left. This tells Fantavision that you want
a different color palette for this frame only. Now click OK.
Ok, now select GO. Notice that the effect is the same, but this time
we only used one color register instead of 12.
-- Keyboard tips --
When moving small objects, you can avoid grabbing points by first
pressing the ALT key, then clicking on your object to move it. By
holding the ALT key down, you tell Fantavision not to grab any points
from that object.
When moving, sizing, changing, or creating objects, you may hold down
the Left Amiga key to restrict movement in the left-right direction.
The Right Amiga key will restrict movement in the top-bottom direction.
Holding the Shift key down, while selecting objects will allow you to
add to the number of selected objects.
When doing a flat rotation, holding the ALT key down will restrict
rotation in the X direction. And holding down the Shift key will
restrict rotation in the Y direction.
NOTE: You must press the key prior to performing the desired
function.
-- The reason behind KickPatch V1.2 --
KickPatch has been installed on this diskette. This program
"patches" a bug in version 1.2 of the Kickstart operating system.
Fantavision will run without it, but because Fantavision is so window
intensive, it may crash. Other programs you have may benefit from the
use of this patch. If you copy Fantavision to a harddisk, then copy
KickPatch also. KickPatch must be run from the CLI. Look at the
Fantavision Startup-Sequence file to see how to run KickPatch.
-- Using LIVE! (The real-time frame-grabber) with Fantavision --
LIVE! is a real-time frame-grabber, that connects to the Amiga.
With it you can digitize any image from a composite video source, like
VCRs, and cameras. This product is available for the Amiga by
A-Squared Distributions. They can be reached at:
A-Squared Distributions, Inc
6114 La Salle Ave. Suite 326
Oakland, CA, 94611
(415)/339-0339
And tell 'em Fantavision sent ya.
If you have LIVE! you can grab frames directly from Fantavision.
With this added feature you can grab an image and animate it very
quickly. To tell Fantavision that you have LIVE! make a copy of the
Fantavision diskette, and place in drive DF0 (Drive 1). And then place
the LIVE! diskette into drive DF1 (Drive 2) and issue this CLI
command:
1> copy df1:lib/live.library df0:lib
Make sure that you have enough disk space on the Fantavision
diskette. As shipped, you will not, so you may have to delete a few
movies first.
This tells Fantavision that you have a LIVE! installed on your
machine. Now when you run Fantavision, under the Project menu, there
will be another menu selection available. Get LIVE! Frame... When
you select this menu a dialog box will be presented with three options.
Get Frame -- This will grab the current frame.
Set Levels -- This will ask you to set the video levels. (See the
LIVE! documentation for more information.)
Set Genlock -- This will ask you to set the Genlock transparent
color. (See the LIVE! documentation for more
information.)
OK -- Accept frame. This will put the frame into the
background for manipulating.
Cancel -- Will forget whatever you have done.
By setting the screen format from the Options menu, you can grab
images from various resolutions. NOTE: If your current LIVE!
software does not support overscan, then when you change to that mode,
and try to grab an image, the image will be scrambled. Contact
A-Squared for an update to use overscan.
You can grab in HAM, but it requires an awful lot of memory. So if
you plan to use lots of sounds, or other memory use items, you may want
to grab all your images before you start building your movie.
If you have any questions regarding LIVE! or you require technical
assistance, contact A-Squared Distributions at (415)/339-0339.
-- A note to electronic BBS users --
A Fantavision users group can be reached via the BBS medium.
Questions, tips, and other users can be reached at:
The Software Review Board - 415/686-5534
300/1200/2400 Baud
-- Final thoughts --
"I accept this award with great honor, knowing that I did my best,
but as with every great performance, there is a carload of people who
helped."
- Here's my list of people that deserve as much credit as I do -
Gary Carlston, Scott Anderson - For the insight to let me do it.
Joanne Bealy - For saying "That's great!" just when I need to hear it.
Authur Abraham, Wendy Peterson - For LIVE!
Carolyn Scheppner (CATS) - For all the GREAT help. (It worked!)
All those "Amiga-People" on UseNet - Thanks for the HELP!
Broderbund's QA Team - You folks find rusty spots that I need to
rub out.
Jeff Braun, Ed Kilham - For ColorFont support.
Akila Redmer - Lots of little things.
Brett Durret - For the "Laugh" in the Clock demo.
My beta-tester friends - Thanks for the feedback.
Jeff Lynne, of ELO - For Time, my most listened to CD.
And to the Artists - Who created Fantavision's "Living Art."
And of course, you, the reader - For buying this product and
supporting the Amiga with your dollars.
Aloha and Mahalo, Steve Hales